Patch October 24, 2022

Thank you to whomsoever purchased a few of my books.

Please note that the first book is Down Where The Blue Violet Beauties Bloom. The book Inside The Dark Heart Of The Garden is actually book three. I need to fix my link or something, because my Smashwords profile page lists the books in the reverse order, based on when they were uploaded. They should be read in the opposite order, from bottom to top.

I was assuming people were buying “Dark Heart” because it is the most sexy-looking and has incubi, but it could also be the misleading order the books are listed. I don’t know, but it needs to be fixed.

So, about the game project. I’ve completed another full playthrough of current content, and I fixed a lot of typos and bugs. Some of those bugs only showed up when played in Spanish, or with a male character, or in Darkgame mode for example. This is a big challenge of QA for the game.

So I decided to go ahead and upload those fixes.

I was pleased that gear seemed to be working well, without noticeable glitches. A total gear handling overhaul was considered, and it’s something that might happen in the future.

I noticed that Chapter A results in some fairly high character stats. I am considering reducing stat gains after the player reaches the second Chapter B, nudging the somewhat experienced player, with some gear to select from, to start considering their gear loadout for adventures. Or I’ll need to tweak the stat gains a bit from the beginning.

The only actual content added here is a new library book: Elven Dating: Using the Modern Arts of Psychology For Success. That should be found in the in-game library under a new Psychology category.

I am still working on Outdoor Adventure C3: Return to the Town of Terror. I considered pushing for a Halloween release, but I’ve been focused on oil painting instead, while writing down my game dev ideas for when I have time.

General patch notes:

Created a formal story and character arc tracker spreadsheet, because the different stories and timelines are getting a bit complicated.

Added mouseover tooltips to the six gear slots in the character sheets. You can now see the stat breakdowns on individual pieces of gear. Ease of managing items and gearing still could use a lot of improvement.

Added C and M hotkeys for opening character sheet and map. Space bar chooses first dialogue option.

A1: Revised and reduced wordy paragraphs yet again. Added missing translations. Fixed a missing graphic.
A2: Minor typo corrections, bits of added dialog, clarifications.
A3: fixed a wand issue for female Dandelion, fixed a game-breaking conversation bug.
A4: Cut and added more paragraph breaks to wordy paragraphs. Developed character goals and motivations for Connor and Jeanie.
A5: Spanish translation corrections.
A6: Spanish translation corrections.
A7: Minor edits and typo corrections.

C1: Spent hours fixing a dizzying array of Spanish translation failures, including text variables mislabeled and therefore missing, paragraph reductions, and paragraph breaks added, which were never previously done.
C2: Translation editing and proofreading, fixed missing translations. More paragraph breaks, reduced cringiness of over-enthusiastic dialog.

D1: Spanish editing and proofreading. Fixes to egregious game-breaking bugs at the final recap conversation. Fixed broken save progress at end. This could still be polished more, including adding health bars for the monsters.

D2: fixed some typos in generated combat text. Fixed spelling of ‘liege’, and the translation to ‘señor’. Fixed broken save code. Fixed display errors of combat spell icons in Spanish first language modes.


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